Sunday 15 September 2013

Complete list of active and enemy skills part 1


ENEMY SKILLS

Evolution
The enemy changes to the monster of the next tier with improved stats and full health.
1* slimes (1st seal light & dark islands, boss only)
All bosses on 3rd, 4th, 5th seal islands
5th seal tower bosses except seal bosses
4* paladins (Descent of Spirit - GM)
5* Hydrometallic Dragon (Hydrometallic Legend - GM)
5* Luminmetallic Dragon (Libra battle - EX)
5* Pisces (Pisces battle - EX) (I think she evolves? Need to double check)
5* starters (starter evolution battles)

Double Attack
The enemy attacks twice instead of once when CD reaches 0.
3* gnomes (The Evil Lord, zodiac battles - master & EX)
3* witches (6th seal, zodiac battles - EX)
3* werewolves (Sirius battles)
6* Tyr, 6* Nezha, 6* Harpy (Transmigration)
5*/6* Poppy (Aries battle - master & EX)
5* Urd (Elder Sis in Eden - GM)
4* Chimera (zodiac battle - master & EX)

Combo Shield - EX (3-6)
You need the exact number of combos displayed to hurt the enemy.
3* werewolves (6th seal, Solar Eclipse)
4* Deeperdark Salamander (Chain Shackle apprentice & elite)
4* Metallic Leopard King (The Sleipnir)
3* elves (light and dark 6th seal stages, boss only)
4* salamander (6th seal valkyrie tower battle; note that he has 1 combo shield)
5* Endor (6th seal islands)

Initial Shield
The enemy cannot be hurt until it attacks.
4* salamanders (6th seal, lost relic battles - GM)
5* Cthuga (The Puppet from the East - GM)
4* Dragon from the Fiery Side (Aries battle - extra)

Damage Reflection
A percentage of the damage inflicted on the enemy is sent back to the player.
6* Faust (The Mournful Iron Maiden - elite to GM)
6* Ra/Osiris (Transmigration)
3* salamanders (6th seal, some GM stages)
6* Luminmetallic Dragon (Luminmetallic Legend - GM)

Racism
Enemy attack increases by 50% (max atk x300%) for every monster of the displayed race that the player has or the player's monsters of the displayed race have their attack reduced by 50%.
4* elves, 4* salamanders, 5* Greek beasts, 5* defensive dragons (6th seal islands, boss only)
5* Fullbright Leo Golem (The Mournful Iron Maiden - master & GM)
6* Terrametallic Dragon Curtis (Terrametallic Legend - GM)
3* Endor (Chain Shackle - GM)
5* Luminmetallic Dragon (Libra battle - EX)

Crescendo
The lower the enemy's health, the higher the enemy's attack. The enemy may get double attack when health reaches 25-30%.
6* Wukong (Transmigration)
5* Skuld (Younger Sis in Eden/The Witch from Black Hills/The Archer in the Woods - GM)
5*/6* Noctimetallic Dragon (Noctimetallic Legend - apprentice to GM)
4* Fever Slime (Blood Sacrifice - master & GM)
5* The Evil Sword (Summoner's Trial - GM)
5* Guren Sean (6th seal island, Aries battle - EX)
5* GSOL (Leo battle - GM)

Poison
The enemy reduces a percentage of the player's health every turn.
5* Verdandi (Second Sis in Eden/Summoner's Trial - GM)
6* Blair (The Witch from Black Hills - elite to GM)
5* John (Cancer battle - master)
3* Valkyrie, 5* Cthulhu, 5* Valkyrie, 6* John (Cancer battle - EX)
4* Blooming Slime (Blood Sacrifice - master & GM)
4* Lamia (zodiac battle - master & EX)
5* Phantomasaur (The Order from the Duke/Emperor for Eternity - GM)
5* Duncan (6th seal island)

Health Reduction
The enemy's damage is a percentage of the player's health, regardless of damage reduction.
6* Lunar Sirius (Lunar Eclipse)
5* Freyr (6th seal)
5* PKOD (The Evil Lord)
5* Valkyrie (Emperor for Eternity - GM)
6* Artemis (Scorpio battle - EX)

Time Reduction
Time to move runes is changed to 2 seconds. (Does Libra affect this?)
6* Solar Sirius (Solar Eclipse)
5* Crystal Croc Golem (6th seal island)
4* Lucent Slime (Blood Sacrifice - master & GM)
5* Duncan (Summoner's Trial - GM)

Reset
The enemy resets the CD of all active skills.
5* GSOF (Aries battle - EX)
5* PKOL (Astro Maiden - GM)

Orb Shield
Every turn, a random number of orbs appear. The player has to get that number of combos to prevent the enemy from attacking. For every combo missed or gotten extra, your attack will be reduced for that turn and the enemy attacks that number of times.
6* Saruman (The Evil Lord)
5/6* Carrie (Aquarius battle - master & EX)

Lockdown
Disables some if not all active skills.
6* Charon (water fiend battle - apprentice to GM)
3* Werewolf Ebon (Lunar Eclipse)
3* guardian statues (zodiac battles - EX)
4* Wavy Slime (Blood Sacrifice - master & EX)

No Control
Control skills (skills that causes a symbol to appear next to the enemy) are disabled.
6* Hong Yue (The Puppet from the East - apprentice to GM)
3* Werewolf Ebon (Lunar Eclipse)
4* Deeperdark Slime (Blood Sacrifice - master & GM)
1* Dark Slime (Scorpio battle - EX)
5* Pisces (Pisces battle - master) (Do they have this in EX? Need to double check)

Full heart
The enemy's health is fully healed every turn, regardless of CD.
3* Verdandi (The Witch from Black Hills - master & GM)

Phantom
All enemies disregards damage reduction skills.
3* Werewolf Ebon (The Sleipnir)

Runestone Frame
You have to fill the frame with the same runes in order to attack.
5*/6* Galio (Leo battle - master & GM)
6* Gluttonous Slime (blood sacrifice - apprentice to GM)
4* Metallic Leopard King (Libra battle - EX)

Minion Shield
Whenever CD reaches 0 and the 2 minions are defeated, they will be revived and fully healed. If not, the main enemy cannot be hurt and will attack normally.
6* Saruman (1st seal)
6* Solar Sirius (Solar Eclipse)
3* elves (3rd seal islands)

Bound for Life
When the enemy's CD reaches 0, and the other enemy is defeated, the dead enemy is revived and fully healed.
6* Sirius (2nd seal)
Metallic Lionide, Metallic Killer Shark (The Puppet from the East - master & GM)
4*/5* Golems (The Witch from Black Hills - master & GM)
5* Pollux (Gemini battle - master & EX)

Enchanted Shield
The enemy can only be hurt by enchanted runes.
6* Odin (3rd seal, The Sleipnir)
4* Greek beasts (4th seal tower bosses)
4*/5* golems (5th seal tower bosses)
3* werewolves (Lunar Eclipse)
4* Pholus (zodiac battles - master & EX)
5* Nathaniel (6th seal islands)
5/6* starters (starter evolution battles)

Attribute Shield - EX
The enemy can only be attacked by runes of the opposing attribute.
6* Diablo (4th seal)

Recovery Shield
The enemy can only be damaged by the amount of health recovered after you are fully healed
6* Nidhogg (5th seal)
5/6* Persephone (Virgo battle - master to EX)
5* Kong Golem (6th seal)

Auto Conversion - EX
The enemy changes attribute between light and dark and attacks whenever CD reaches 0. Heart runes and runes of the opposing attribute is changed to runes of the same attribute as the enemy. Matching runes of the same attribute will result in the enemy sapping the player's health (applicable to attribute changing skills)
6* Michael Lucifer (6th seal)

Fusion Shield
You have to dissolve runes of the displayed attribute to do damage.
5/6* Luna (Libra battle - master & EX)

Aftermath
The enemy does damage when defeated normally.
5/6* Scorpio (Scorpio battle - master & EX)

Combo Shield
You must get at least the number of combos displayed to hurt the enemy.
5* Luminosaurus (Libra battle - EX)
3* Guardian of Virago (Scorpio battle - EX)

Auto Conversion
Every turn, the enemy will convert runes of the opposing attribute to runes that are of the same attribute as the enemy.
4* starters (starter evolution battles)
5* Fullbright Leo Golem (Libra battle - EX)
5* Evil Gargoyle Golem (Scorpio battle - EX)
5/6* Sagittarius (Sagittarius battle - master & EX)

Revolution
Instantly converts all runes randomly.
4* Pan (zodiac battle - master & EX)

Attribute Shield
All attributes other than the opposing attribute of the enemy does 50% damage.
6* Loki (Libra battle - EX)
4* Bolla (zodiac battle - master & EX)

? Runes
Runes marked with '?' will drop and cannot be moved until enemy is defeated. (Does rune conversion and skills like starters and Egyptian gods affect them?)
1* Dark Slime (Scorpio battle - EX)

CD Restore
Instantly changes all cards' CD to 0.
3* Idun (Libra battle - EX)
4* Lucent Slime (Scorpio battle - EX)
4* slimes (starter evolution battles)

HP Restore
Restores an amount of your HP.
4* slimes (starter evolution battles)

Reverse Tumbler
Instantly reduces your HP to 1.
6* Osiris (Scorpio battle - EX)

First Strike
Enemy attacks you once on the first turn.
3* starters (starter evolution battles)

Revenge
When killed, enemy is fully healed and has doubled HP and attack.
4* Blooming Salamander (Sagittarius battle - EX)

This should be all of the enemy skills. I may have missed some. If I do, post a reply. The enemies listed are only examples. It includes their rarity and location.

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